Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
3
Events and Basic Game Mechanisms
Index

Decoding MP3 files


We'll start this chapter by learning how to decode an MP3 file to a format suitable to be played by the operating system using the simplemad crate, a binding for libmad.

Adding dependencies

Let's add the following to Cargo.toml:

crossbeam = "^0.3.0"
pulse-simple = "^1.0.0"
simplemad = "^0.8.1"

We also added the pulse-simple and crossbeam crates because we'll need them later. The former will be used to play the songs with pulseaudio and the latter will be used to implement the event loop of the music player engine.

We also need to add the following statements in main.rs:

extern crate crossbeam;
extern crate pulse_simple;
extern crate simplemad;

mod mp3;

In addition to the extern crate statements, we have a mod statement since we'll create a new module for the MP3 decoder.

Implementing an MP3 decoder

We're now ready to create this new module. Create a new mp3.rs file with the following content:

use std::io::{Read, Seek, SeekFrom};
use std::time::Duration;

use simplemad;

We start...