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Rust High Performance

Rust High Performance

By : Eguia Moraza
3 (3)
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Rust High Performance

Rust High Performance

3 (3)
By: Eguia Moraza

Overview of this book

This book teaches you how to optimize the performance of your Rust code so that it is at the same level as languages such as C/C++. You'll understand and fi x common pitfalls, learn how to improve your productivity by using metaprogramming, and speed up your code. You will master the features of the language, which will make you stand out, and use them to greatly improve the efficiency of your algorithms. The book begins with an introduction to help you identify bottlenecks when programming in Rust. We highlight common performance pitfalls, along with strategies to detect and resolve these issues early. We move on to mastering Rust's type system, which will enable us to optimize both performance and safety at compile time. You will learn how to effectively manage memory in Rust, mastering the borrow checker. We move on to measuring performance and you will see how this affects the way you write code. Moving forward, you will perform metaprogramming in Rust to boost the performance of your code and your productivity. Finally, you will learn parallel programming in Rust, which enables efficient and faster execution by using multithreading and asynchronous programming.
Table of Contents (13 chapters)
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Summary

In this chapter, you learned how to use compile-time checks to your advantage. You learned how Rust's type system can help you create complex and safe behaviour without runtime overhead. You learned how to create state machines and how to make your code less error-prone.

You also learned about some extra performance enhancements that complement those of Chapter 1Common Performance Pitfalls. You learned about unstable sorting and map hashing, including perfect hash functions created at compile time, and how to create compile-time hash maps that will have no runtime overhead.

Finally, you learned about the collections in the standard library, how they are classified, and which type of collection you should use depending on the situation. You learned about sequences, maps, and sets, and how they can be adapted for your code.

In Chapter 3Memory Management...

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