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Swift 4 Protocol-Oriented Programming

Swift 4 Protocol-Oriented Programming - Third Edition

By : Jon Hoffman
4.1 (29)
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Swift 4 Protocol-Oriented Programming

Swift 4 Protocol-Oriented Programming

4.1 (29)
By: Jon Hoffman

Overview of this book

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Table of Contents (9 chapters)
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Protocol extensions

Protocols, like other types, can be extended. Protocol extensions can be used to provide common functionality to all types that conform to a particular protocol. This gives us the ability to add functionality to any type that conforms to a protocol rather than adding the functionality to each individual type or through a global function. Protocol extensions, like regular extensions, also give us the ability to add functionality to types that we do not have the source code for.

Protocol-oriented programming and frameworks such as GameplayKit rely heavily on protocol extensions. Without protocol extensions, if we wanted to add specific functionality to a group of types that conformed to a protocol, we would have to add the functionality to each of the types. If we were using reference types (classes), we could create a class hierarchy, but, as we mentioned earlier...

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