Book Image

Hands-On Software Architecture with Golang

By : Jyotiswarup Raiturkar
Book Image

Hands-On Software Architecture with Golang

By: Jyotiswarup Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)

Modules

Eventually, any interesting software project will come to depend on another project, library, or framework. Packages provide a namespace or a firewall for your code. By firewall I mean, insulate the code in the package from changes in other parts or packages. Entities inside a package (types, functions, variables, and so on) can be exported (public—visible outside the package) or unexported (private—not visible outside the package). The way to control visibility is exactly like the mechanism described for classes: if the identifier name starts with a capital letter, and it is exported from the package, otherwise, it's unexported.

This is an example of a convention over configuration paradigm and is one of the key enablers of encapsulation in Go. The rule of thumb is this:

All code of the package should be private, unless explicitly needed by other client...