Book Image

Hands-On Software Architecture with Golang

By : Jyotiswarup Raiturkar
Book Image

Hands-On Software Architecture with Golang

By: Jyotiswarup Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)

Design Patterns

Design patterns are solutions to recurring problems in software engineering. Rather than a comprehensive solution, a design pattern is a description of a problem and a template of how to solve it. This template then becomes usable in many different contexts.

The idea is to study both the problem and the applicable solutions. The motivation is that once you have done this, it is easy to recognize patterns among the product requirements and architecture and bring ruggedized, pre-conceived solutions to the problem. Another key advantage is that once your design is composed of well-known patterns, it is easy to communicate and discuss the design with other colleagues/stakeholders.

Design patterns can be roughly categorized into three areas:

  • Creational
  • Structural
  • Behavioral

We shall look at these patterns in detail in the following sections. However, we will begin...