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C++ Reactive Programming

C++ Reactive Programming

By : Praseed Pai, Abraham
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C++ Reactive Programming

C++ Reactive Programming

3 (8)
By: Praseed Pai, Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (15 chapters)
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The modification contract

While a program or process is in execution, all the threads in the system should agree on the modification order (for the memory). Every program is executed in an environment, which involves the instruction stream, memory, registers, heap, stack, caches, virtual memory, and so on. This modification order is a contract, between the programmer and system, that is defined by the memory model. The system consists of the compiler (and linker), which morphs the program into executable code, the processor, which executes the instruction set specified in the stream, the cache, and associated states of the program. The contract requires mandating the programmer to obey certain rules, which enables the system to generate a fully optimized program. This set of rules (or heuristics) that a programmer has to conform to while writing code to access memory is achieved...

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C++ Reactive Programming
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