Book Image

Hands-On System Programming with Go

By : Alex Guerrieri
Book Image

Hands-On System Programming with Go

By: Alex Guerrieri

Overview of this book

System software and applications were largely created using low-level languages such as C or C++. Go is a modern language that combines simplicity, concurrency, and performance, making it a good alternative for building system applications for Linux and macOS. This Go book introduces Unix and systems programming to help you understand the components the OS has to offer, ranging from the kernel API to the filesystem. You'll then familiarize yourself with Go and its specifications. You'll also learn how to optimize input and output operations with files and streams of data, which are useful tools in building pseudo-terminal applications. You'll gain insights into how processes communicate with each other, and learn about processes and daemon control using signals, pipes, and exit codes. This book will also enable you to understand how to use network communication using various protocols, including TCP and HTTP. As you advance, you'll focus on Go's best feature - concurrency, which will help you handle communication with channels and goroutines, other concurrency tools to synchronize shared resources, and the context package to write elegant applications. By the end of this book, you will have learned how to build concurrent system applications using Go
Table of Contents (24 chapters)
Free Chapter
1
Section 1: An Introduction to System Programming and Go
5
Section 2: Advanced File I/O Operations
9
Section 3: Understanding Process Communication
14
Section 4: Deep Dive into Concurrency
19
Section 5: A Guide to Using Reflection and CGO

Connecting streams

Streams in Go are an abstraction that makes it possible to see any sort of communication or data flow as a series of readers and writers. We have already learned that streams are an important element of Go. We'll now learn how to use what we already know about input and output to control the streams related to a process—the input, output, and error.

Pipes

Pipes are one of the best ways of connecting input and output in a synchronous way, allowing processes to communicate.

Anonymous pipes

Different commands can be chained in a sequence...