Book Image

Hands-On System Programming with Go

By : Alex Guerrieri
Book Image

Hands-On System Programming with Go

By: Alex Guerrieri

Overview of this book

System software and applications were largely created using low-level languages such as C or C++. Go is a modern language that combines simplicity, concurrency, and performance, making it a good alternative for building system applications for Linux and macOS. This Go book introduces Unix and systems programming to help you understand the components the OS has to offer, ranging from the kernel API to the filesystem. You'll then familiarize yourself with Go and its specifications. You'll also learn how to optimize input and output operations with files and streams of data, which are useful tools in building pseudo-terminal applications. You'll gain insights into how processes communicate with each other, and learn about processes and daemon control using signals, pipes, and exit codes. This book will also enable you to understand how to use network communication using various protocols, including TCP and HTTP. As you advance, you'll focus on Go's best feature - concurrency, which will help you handle communication with channels and goroutines, other concurrency tools to synchronize shared resources, and the context package to write elegant applications. By the end of this book, you will have learned how to build concurrent system applications using Go
Table of Contents (24 chapters)
Free Chapter
1
Section 1: An Introduction to System Programming and Go
5
Section 2: Advanced File I/O Operations
9
Section 3: Understanding Process Communication
14
Section 4: Deep Dive into Concurrency
19
Section 5: A Guide to Using Reflection and CGO

Handling complex types

After seeing how to handle the reflection basics, we will now see how complex data types such as structures and maps can also be handled using reflection.

Data structures

For changeability, structures work in exactly the same way as the basic types; we need to obtain the reflection of the pointer, then access its element in order to be able to change the value, because using the structure directly would produce a copy of it and it would panic when changing values.

We can replace the value of the entire structure using the Set method, after obtaining the new value's reflection:

func main() {
type X struct {
A, B int
c string
}
var a = X{10, 100, "apple"}
...