Book Image

Cross-Platform Development with Qt 6 and Modern C++

By : Nibedit Dey
Book Image

Cross-Platform Development with Qt 6 and Modern C++

By: Nibedit Dey

Overview of this book

Qt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features. Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE. By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.
Table of Contents (17 chapters)
1
Section 1: The Basics
6
Section 2: Cross-Platform Development
8
Section 3: Advanced Programming, Debugging, and Deployment

Summary

In this chapter, we discussed different graphics APIs and we learned how to use the QPainter class to draw graphics both on and off the screen. We also looked into the Graphics View framework and scene graph rendering mechanism. We saw how Qt provides the QPaintDevice interface and the QPainter class to perform graphics operations throughout this chapter. We also discussed the Graphics View classes, OpenGL framework, and shader tools. At the end of the chapter, we explored the animation and state machine framework in both Qt Widgets and Qt Quick.

In Chapter 9, Testing and Debugging, we will learn about debugging and testing in Qt. It will help you to find the root cause of issues and fix defects.