Book Image

The Art of Writing Efficient Programs

By : Fedor G. Pikus
3 (2)
Book Image

The Art of Writing Efficient Programs

3 (2)
By: Fedor G. Pikus

Overview of this book

The great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked, and while new architectures provide small improvements to existing programs, this only helps slightly. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The Art of Efficient Programming covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn.
Table of Contents (18 chapters)
1
Section 1 – Performance Fundamentals
7
Section 2 – Advanced Concurrency
11
Section 3 – Designing and Coding High-Performance Programs

Design for performance

As we said, performance is one of the design goals, equal in importance to other constraints and requirements. Thus, the answer to the problem of "this design results in poor performance" is the same as what we would do if the issue was "this design does not provide the features we need." In both cases, we need a different design, not a worse design. We are just more used to evaluating designs based on what they do rather than how fast they do it.

To help you choose performance-promoting design practices on the first try, we will now go over several design guidelines that specifically target good performance. They are also solid design principles with good reasons to embrace them: following these guidelines will not make your design worse.

The first two such guidelines deal with the interaction of different components of a design (functions, classes, modules, processes, any components). First, we recommend that these interactions convey...