Book Image

The Art of Writing Efficient Programs

By : Fedor G. Pikus
3 (2)
Book Image

The Art of Writing Efficient Programs

3 (2)
By: Fedor G. Pikus

Overview of this book

The great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked, and while new architectures provide small improvements to existing programs, this only helps slightly. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The Art of Efficient Programming covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn.
Table of Contents (18 chapters)
1
Section 1 – Performance Fundamentals
7
Section 2 – Advanced Concurrency
11
Section 3 – Designing and Coding High-Performance Programs

Who is this book for?

This book is for experienced developers and programmers who work on performance-critical projects and want to learn different techniques to improve the performance of their code. Programmers who belong to computer modeling, algorithmic trading, gaming, bioinformatics, physics-based simulations, computer-aided design, computational genomics, or computational fluid dynamics communities can learn various techniques from this book and apply them in their domain of work.

Although this book uses the C++ language, the concepts demonstrated in the book can be easily transferred or applied to other compiled languages such as C, C#, Java, Rust, Go, and more.