Book Image

The Python Workshop - Second Edition

By : Corey Wade, Mario Corchero Jiménez, Andrew Bird, Dr. Lau Cher Han, Graham Lee
4.7 (3)
Book Image

The Python Workshop - Second Edition

4.7 (3)
By: Corey Wade, Mario Corchero Jiménez, Andrew Bird, Dr. Lau Cher Han, Graham Lee

Overview of this book

Python is among the most popular programming languages in the world. It’s ideal for beginners because it’s easy to read and write, and for developers, because it’s widely available with a strong support community, extensive documentation, and phenomenal libraries – both built-in and user-contributed. This project-based course has been designed by a team of expert authors to get you up and running with Python. You’ll work though engaging projects that’ll enable you to leverage your newfound Python skills efficiently in technical jobs, personal projects, and job interviews. The book will help you gain an edge in data science, web development, and software development, preparing you to tackle real-world challenges in Python and pursue advanced topics on your own. Throughout the chapters, each component has been explicitly designed to engage and stimulate different parts of the brain so that you can retain and apply what you learn in the practical context with maximum impact. By completing the course from start to finish, you’ll walk away feeling capable of tackling any real-world Python development problem.
Table of Contents (16 chapters)
13
Chapter 13: The Evolution of Python – Discovering New Python Features

Summary

In this chapter, you learned how to read and write to a text file using Python, followed by using assertions in defensive programming, which is a way of debugging your code. Finally, you explored different types of graphs and charts to plot data. We discussed the suitability of each plot for different scenarios and datasets while providing suitable examples along the way. We also discussed how to avoid plotting charts that could be misleading.

In the next chapter, you will learn how to use Python to write Object-Oriented Programming (OOP) code. This includes creating classes and instances, using write subclasses that inherit the property of the parent class, and extending functionalities using methods and properties.