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Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT]

Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT]

By : Dorothy R. Kirk
5 (13)
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Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT]

Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT]

5 (13)
By: Dorothy R. Kirk

Overview of this book

Even though object-oriented software design enables more easily maintainable code, companies choose C++ as an OO language for its speed. Object-oriented programming in C++ is not automatic – it is crucial to understand OO concepts and how they map to both C++ language features and OOP techniques. Distinguishing your code by utilizing well-tested, creative solutions, which can be found in popular design patterns, is crucial in today’s marketplace. This book will help you to harness OOP in C++ to write better code. Starting with the essential C++ features, which serve as building blocks for the key chapters, this book focuses on explaining fundamental object-oriented concepts and shows you how to implement them in C++. With the help of practical code examples and diagrams, you’ll learn how and why things work. The book’s coverage furthers your C++ repertoire by including templates, exceptions, operator overloading, STL, and OO component testing. You’ll discover popular design patterns with in-depth examples and understand how to use them as effective programming solutions to solve recurring OOP problems. By the end of this book, you’ll be able to employ essential and advanced OOP concepts to create enduring and robust software.
Table of Contents (30 chapters)
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1
Part 1: C++ Building Block Essentials
6
Part 2: Implementing Object-Oriented Concepts in C++
13
Part 3: Expanding Your C++ Programming Repertoire
19
Part 4: Design Patterns and Idioms in C++
25
Part 5: Considerations for Safer Programming in C++

Understanding dynamic binding

Now that we have seen how polymorphism is implemented with virtual functions to allow for dynamic binding of an operation to a specific implementation or method, let’s understand why virtual functions allow for runtime binding.

Non-virtual functions are statically bound at compile time. That is, the address of the function in question is determined at compile time, based on the assumed type of the object at hand. For example, if an object is instantiated of type Student, a function call would have its prototype verified starting with the Student class, and if not found, the hierarchy would be traversed upward to each base class, such as Person, to look for the matching prototype. When found, the correct function call would be patched in. This is how static binding works.

However, a virtual function is a type of function in C++ that employs a dynamic binding at runtime. At compile time, any virtual function call is merely replaced with a lookup...

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Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT]
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