Book Image

Expert Delphi - Second Edition

By : Marco Cantù, Paweł Głowacki
Book Image

Expert Delphi - Second Edition

By: Marco Cantù, Paweł Głowacki

Overview of this book

Master Delphi, the most powerful Object Pascal IDE and versatile component library for cross-platform native app development, by harnessing its capabilities for building natively compiled, blazingly fast apps for all major platforms, including Android, iOS, Windows, Mac, and Linux. Expert Delphi begins with a quick overview of Delphi, helping you get acquainted with the IDE and the Object Pascal language. The book then quickly progresses to more advanced concepts, followed by the architecture of applications and the FireMonkey library, guiding you through building server-side services, parallel programming, and database access. Toward the end, you’ll learn how to integrate your app with various web services and deploy them effectively. By the end of this book, you’ll be adept at building powerful, cross-platform, native apps for iOS, Android, Windows, and macOS—all from a single code base.
Table of Contents (21 chapters)
Free Chapter
1
Part 1: Building Blocks
6
Part 2: Going Mobile
12
Part 3: From Data to Services
19
Index

Using the Parallel Programming Library

Any modern CPU has a multi-core architecture. This means multiple applications can run in parallel at the same time in the foreground or the background. That’s not specifically interesting for developers. What’s relevant, though, is that a multi-core CPU allows single applications to use more than one core at the same time, spawning additional threads of execution and running them in parallel.

While this feature offers a lot of power to CPU-bound applications (applications that need to perform a lot of calculations or CPU operations), it is one of the most difficult to use as a developer. This is because multithreaded applications need to be written with a lot of care since different threads might access the same resources at the same time. Hence, threads need to synchronize any shared resource access, which is far from a simple operation in many cases.

This chapter will cover the following parts:

  • Using threads
  • ...