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C++ Memory Management

C++ Memory Management

By : Patrice Roy
3.7 (3)
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C++ Memory Management

C++ Memory Management

3.7 (3)
By: Patrice Roy

Overview of this book

Memory management in C++ isn't one-size-fits-all; real-time systems, games, and embedded applications each present unique memory constraints. This book delivers targeted solutions for each domain. Written by ISO C++ Standards Committee member, Patrice Roy, this guide covers fundamental concepts of object lifetime and memory organization to help you write simpler and safer programs. You’ll learn how to control memory allocation mechanisms, create custom containers and allocators, and adapt allocation operators to suit your specific requirements, making your programs smaller, faster, safer, and more predictable. From core principles to modern facilities that simplify your work, you’ll master memory management mechanics, build tailored memory solutions for your application needs, and measure their impact on your program’s behavior. By the end of this book, you’ll be able to write secure programs that handle memory optimally for your application domain. You will also have a strong grasp of both high-level abstractions for safer programs and low-level abstractions that allow detailed customization.
Table of Contents (23 chapters)
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1
Part 1: Memory in C++
5
Part 2: Implicit Memory Management Techniques
9
Part 3: Taking Control (of Memory Management Mechanisms)
15
Part 4: Writing Generic Containers (and a Bit More)

Objects, Pointers, and References

Before we start discussing memory management in C++, let’s make sure we understand each other and agree on a common vocabulary. If you’re a long-time C++ programmer, you probably have your own ideas about what pointers, objects, and references are. Your ideas will stem from a wealth of experience. If you are coming to this book from another language, you might also have your own ideas as to what these terms mean in C++ and how they relate to memory and memory management.

In this chapter, we are going to make sure we have a common understanding of some basic (but profound) ideas so that we can build on this shared understanding for the rest of our adventure together. Specifically, we will explore questions such as the following:

  • How is memory represented in C++? What exactly is that thing we call memory, at least in the context of the C++ language?
  • What are objects, pointers, and references? What do we mean by those terms...
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C++ Memory Management
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