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Practical Systems Programming in Go
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The Dijkstra algorithm is a well-known shortest-path algorithm that computes the minimum distance from a single source vertex to all other vertices in a weighted graph with non-negative edge weights. It is commonly used in GPS systems, network routing, and other applications where finding the shortest path is crucial. We are going to implement it in Go while representing the graph in JSON format as we did for the TSP. As the Dijkstra algorithm does not work with negative weights, if you want to work with negative weights, you can use the Bellman-Ford algorithm instead.
The algorithm begins by assigning a distance of zero to the source vertex and infinity to all others. Then, it repeatedly selects the unvisited vertex with the smallest known distance, explores its neighbors, and updates (or relaxes) their tentative distances if a shorter path is found through the current vertex. Once a vertex is visited, its shortest distance is finalized and never changes...