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Systems Programming with Zig
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Knowing which allocator to reach for is one skill. Knowing by how much it matters in your specific workload is another. Intuition about allocator performance is notoriously unreliable — developers frequently over-engineer allocation strategies for code that is not allocation-bound and equally frequently leave genuine bottlenecks untouched because the cost was never measured. The only way to reason confidently about allocator choice is to benchmark it under conditions that resemble your actual workload: the same data sizes, the same iteration patterns, the same hardware. That is what this section does. The four allocators measured here — DebugAllocator, PageAllocator, FixedBufferAllocator, and ArenaAllocator — all satisfy the same std.mem.Allocator interface and all produce correct results. The benchmark exists to quantify how differently they produce those results, turning the abstract tradeoffs discussed in the previous section...