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Table Of Contents
Systems Programming with Zig
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In UNIX systems, threads and processes are fundamental building blocks for parallelism and multitasking. A process is an independent execution environment with its own memory space, while threads are lightweight units of execution within a process that share memory and resources. The fork(2) system call is a classic UNIX mechanism used to create a new child process by duplicating the current process. After a fork(2), both parent and child continue executing from the same point but with different process IDs. The child can perform a different task or replace its code using execve(3) to run another program entirely. Unlike threads, which communicate via shared memory, processes typically communicate via inter-process communication (IPC) mechanisms like pipes, signals, or sockets. Let us first learn about creating new processes. The choice between processes and threads is one of the most consequential decisions in systems programming. Threads share the same address...