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  • Book Overview & Buying Go Recipes for Developers
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Go Recipes for Developers

Go Recipes for Developers

By : Burak Serdar
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Go Recipes for Developers

Go Recipes for Developers

By: Burak Serdar

Overview of this book

With its simple syntax and sensible conventions, Go has emerged as the language of choice for developers in network programming, web services, data processing, and other settings. This practical guide helps engineers leverage Go through up-to-date recipes that solve common problems in day-to-day programming. Drawing from three decades of distributed systems engineering and technical leadership at companies like Red Hat, Burak Serdar brings battle-tested expertise in building robust, scalable applications. He starts by covering basics of code structure, describing different approaches to organizing packages for different types of projects. You’ll discover practical solutions to engineering challenges in network programming, dealing with processes, databases, data processing pipelines, and testing. Each chapter provides working solutions and production-ready code snippets that you can seamlessly incorporate into your programs while working in sequential and concurrent settings. The solutions leverage the more recent additions to the Go language, such as generics and structured logging. Most of the examples are developed using the Go standard library without any third-party packages. By the end of this book, you’ll have worked through a collection of proven recipes that will equip you accelerate your Go development journey.
Table of Contents (20 chapters)
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Streaming Input/Output

There is flexibility and elegance in simplicity. Unlike several languages that decided to implement a feature-rich streaming framework, Go chose a simple capability-based approach: a reader is something from which you read bytes, and a writer is something to which you write bytes. In-memory buffers, files, network connections, and so on are all readers and writers, defined by io.Reader and io.Writer. A file is also an io.Seeker, as you can randomly change the reading/writing location, but a network connection is not. A file and a network connection can be closed, so they are both io.Closer, but a memory buffer is not. Such simple and elegant abstractions are the key to writing algorithms that can be used in different contexts.

In this chapter, we will look at some recipes showing how this capability-based streaming framework can be used idiomatically. We will also look at how to work with files and the filesystem. The recipes covered in this chapter are in...

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Go Recipes for Developers
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