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Practical C# Projects with .NET

Practical C# Projects with .NET

By : Matt Eland
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Practical C# Projects with .NET

Practical C# Projects with .NET

By: Matt Eland

Overview of this book

Too many C# developers feel stuck building the same apps day in and day out, but learning through side projects can reignite your passion and level up your skills. This book offers a practical, hands-on approach to building confidence with .NET 10 and modern C# by building a variety of engaging applications, from interactive games and productivity tools to machine learning apps and browser-based chatbots. These projects are designed to teach practical patterns and modern tooling, with a focus on learning and experimentation over production hardening. You'll work with tools like Spectre.Console, ML.NET, Uno Platform, and more, developing everything from an adventure game and a card tracker to an AI chatbot. You’ll also build modern AI-enabled systems using Ollama, Microsoft Agent Framework, OpenTelemetry, and Aspire. Written by an experienced C# engineer and teacher, this book blends technical depth with a developer-friendly tone, helping you learn faster and retain more. You'll sharpen your understanding of core .NET capabilities and gain confidence to apply them in your own work or hobby projects. By the end of this book, you'll not only have a portfolio of practical .NET apps - you’ll also have grown as a developer and rediscovered the joy of programming. *Email sign-up and proof of purchase required
Table of Contents (21 chapters)
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1
Part 1: Building Console Applications
6
Part 2: Web, Mobile, and Desktop Applications
10
Part 3: Building AI-powered side projects
15
Part 4: Cross-platform Game Development with MonoGame
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20
Index

Part 4

Cross-platform Game Development with MonoGame

In this final part of the book we'll get back to our love of fun and games by touring MonoGame, a flexible code-oriented game development framework built around .NET.

We'll start simple by recreating the classic game of Pong and discussing the various parts of MonoGame's update and draw loops before moving into a larger game where we feature multiple space ships dueling it out in a small combat arena, complete with AI, collision detection, and missiles flying everywhere.

Finally, we'll conclude the book with a discussion of creating and tackling your own side projects – whether that involves extending those provided in this book or starting from scratch.

By the time you're done, you'll be ready to take your next steps into building the things that interst you – and succeeding as you go.

This part has the following chapters:

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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