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Book Overview & Buying
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Table Of Contents
Practical C# Projects with .NET
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In this final part of the book we'll get back to our love of fun and games by touring MonoGame, a flexible code-oriented game development framework built around .NET.
We'll start simple by recreating the classic game of Pong and discussing the various parts of MonoGame's update and draw loops before moving into a larger game where we feature multiple space ships dueling it out in a small combat arena, complete with AI, collision detection, and missiles flying everywhere.
Finally, we'll conclude the book with a discussion of creating and tackling your own side projects – whether that involves extending those provided in this book or starting from scratch.
By the time you're done, you'll be ready to take your next steps into building the things that interst you – and succeeding as you go.
This part has the following chapters: