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  • Book Overview & Buying Practical C# Projects with .NET
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Practical C# Projects with .NET

Practical C# Projects with .NET

By : Matt Eland
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Practical C# Projects with .NET

Practical C# Projects with .NET

By: Matt Eland

Overview of this book

Too many C# developers feel stuck building the same apps day in and day out, but learning through side projects can reignite your passion and level up your skills. This book offers a practical, hands-on approach to building confidence with .NET 10 and modern C# by building a variety of engaging applications, from interactive games and productivity tools to machine learning apps and browser-based chatbots. These projects are designed to teach practical patterns and modern tooling, with a focus on learning and experimentation over production hardening. You'll work with tools like Spectre.Console, ML.NET, Uno Platform, and more, developing everything from an adventure game and a card tracker to an AI chatbot. You’ll also build modern AI-enabled systems using Ollama, Microsoft Agent Framework, OpenTelemetry, and Aspire. Written by an experienced C# engineer and teacher, this book blends technical depth with a developer-friendly tone, helping you learn faster and retain more. You'll sharpen your understanding of core .NET capabilities and gain confidence to apply them in your own work or hobby projects. By the end of this book, you'll not only have a portfolio of practical .NET apps - you’ll also have grown as a developer and rediscovered the joy of programming. *Email sign-up and proof of purchase required
Table of Contents (21 chapters)
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Lock Free Chapter
1
Part 1: Building Console Applications
6
Part 2: Web, Mobile, and Desktop Applications
10
Part 3: Building AI-powered side projects
15
Part 4: Cross-platform Game Development with MonoGame
20
Index

13

Building Larger Games with Graphics, Collisions, and AI

In this chapter, we'll continue our exploration of MonoGame by building a small space combat game that features a number of space ships patrolling a small area and launching missiles at each other. Along the way, we'll dive deeper into MonoGame by getting into more advanced features and capabilities, including loading and using textures, animations, more complex collision detection, and implementing enemy artificial intelligence using behavior trees.

We'll also see how additional libraries like MonoGame.Extended can help save time in common game tasks by providing advanced capabilities out of the box.

By the time we're done, you'll have more tools at your disposal for building more complex games and a starting place to make a larger and more polished game of your own.

This chapter covers the following topics

  • Building our SpaceGame
  • Defining game entities
  • Managing...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Practical C# Projects with .NET
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