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Book Overview & Buying
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Table Of Contents
Practical C# Projects with .NET
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In this chapter, we'll continue our exploration of MonoGame by building a small space combat game that features a number of space ships patrolling a small area and launching missiles at each other. Along the way, we'll dive deeper into MonoGame by getting into more advanced features and capabilities, including loading and using textures, animations, more complex collision detection, and implementing enemy artificial intelligence using behavior trees.
We'll also see how additional libraries like MonoGame.Extended can help save time in common game tasks by providing advanced capabilities out of the box.
By the time we're done, you'll have more tools at your disposal for building more complex games and a starting place to make a larger and more polished game of your own.
This chapter covers the following topics