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Book Overview & Buying
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Table Of Contents
Practical C# Projects with .NET
By :
Practical C# Projects with .NET
By:
Overview of this book
Too many C# developers feel stuck building the same apps day in and day out, but learning through side projects can reignite your passion and level up your skills. This book offers a practical, hands-on approach to building confidence with .NET 10 and modern C# by building a variety of engaging applications, from interactive games and productivity tools to machine learning apps and browser-based chatbots.
These projects are designed to teach practical patterns and modern tooling, with a focus on learning and experimentation over production hardening. You'll work with tools like Spectre.Console, ML.NET, Uno Platform, and more, developing everything from an adventure game and a card tracker to an AI chatbot. You’ll also build modern AI-enabled systems using Ollama, Microsoft Agent Framework, OpenTelemetry, and Aspire.
Written by an experienced C# engineer and teacher, this book blends technical depth with a developer-friendly tone, helping you learn faster and retain more. You'll sharpen your understanding of core .NET capabilities and gain confidence to apply them in your own work or hobby projects.
By the end of this book, you'll not only have a portfolio of practical .NET apps - you’ll also have grown as a developer and rediscovered the joy of programming.
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Table of Contents (21 chapters)
Preface
Chapter 1: Building an Adventure Game Console App with .NET and Spectre.Console
Chapter 2: Recreating the Enigma Machine with Object-Oriented Programming
Chapter 3: Exploring Infinite Worlds with Procedural Generation
Chapter 4: Building a Data-Driven Role-Playing Game
Part 2: Web, Mobile, and Desktop Applications
Chapter 5: Tracking Collectible Card Games with ASP.NET Minimal APIs and Entity Framework
Chapter 6: Creating a Trading Card Tracker Using Blazor WebAssembly
Chapter 7: Building a Cross-Platform Chatbot with Uno Platform and ELIZA
Part 3: Building AI-powered side projects
Chapter 8: Building Conversational AI Partners with Ollama and Microsoft.Extensions.AI
Chapter 9: Building an AI Librarian with Microsoft Agent Framework
Chapter 10: Building and Monitoring a Model Context Protocol Server with Aspire
Chapter 11: Predicting Values with Machine Learning, IoT Data, and ML.NET
Part 4: Cross-platform Game Development with MonoGame
Chapter 12: Recreating Pong in MonoGame with C#
Chapter 13: Building Larger Games with Graphics, Collisions, and AI
Chapter 14: Succeeding with Side Projects
Chapter 15: Unlock Your Exclusive Benefits
Index