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Python Object-Oriented Programming

Python Object-Oriented Programming - Fifth Edition

By : Steven F. Lott, Dusty Phillips
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Python Object-Oriented Programming

Python Object-Oriented Programming

By: Steven F. Lott, Dusty Phillips

Overview of this book

Learn to write effective, maintainable, and scalable Python applications by mastering object-oriented programming with this updated fifth edition. Whether you’re transitioning from scripting to structured development or refining your OOP skills, this book offers a clear, practical path forward. You’ll explore Python’s approach to OOP, from class creation and inheritance to polymorphism and abstraction, while discovering how to make smarter decisions about when and how to use these tools. You’ll apply what you learn through hands-on examples and exercises. Updated for Python 3.13, this edition simplifies complex topics such as abstract base classes, testing with unittest and pytest, and async programming with asyncio. It introduces a new chapter on Python’s type hinting ecosystem—crucial for modern Python development. Written by long-time Python experts Steven Lott and Dusty Phillips, this edition emphasizes clarity, testability, and professional software engineering practices. It helps you move beyond scripting to building well-structured, production-ready Python systems. By the end of this book, you’ll be confident in applying OOP principles, design patterns, type hints, and concurrency tools to create robust and maintainable Python applications.
Table of Contents (17 chapters)
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16
Index

Chapter 1
Object-Oriented Design

In software development, design is often considered the step that comes before programming. This isn’t true; in reality, analysis, programming, and design tend to overlap, combine, and interweave. Throughout this book, we’ll be covering a mixture of design and programming issues without trying to parse the two into separate buckets. One of the advantages of a language such as Python is its ability to express the design clearly.

In this chapter, we will talk a little about how we can move from a good idea toward writing software. We’ll create some design artifacts — such as diagrams — that can help clarify our thinking before we start writing code. We’ll cover the following topics:

  • What object-oriented means

  • The difference between object-oriented design and object-oriented programming

  • Some basic principles of object-oriented design

  • Basic Unified Modeling Language (UML) and when it isn’t evil

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