Index
A
- Advanced move effect
- curved paths with / Curved paths with the Advanced move effect
- animation
- scene, planning / Planning your scene
- exporting, tips / Tips to export animations
- importing / How to import animations
- imported animations, controlling / Controlling imported animations
- with Move effect / Simple animations with the Move effect
- ArchiCAD
- Archive 3D
- URL / Using additional models
- Autodesk FBX format
- about / Exporting settings for FBX files
B
- Blackmagic design
- Blender
- British Ordnance Survey
C
- camera
- controlling / Exploring the interface and controlling the camera
- camera paths
- creating / Creating efficient camera paths
- clips
- creating / Working with clips
- Clouds effect
- about / Optimizing before rendering
- coast
- creating, ocean menus used / Creating a coast using the Ocean and Terrain menus
- creating, terrain menus used / Creating a coast using the Ocean and Terrain menus
- COLLADA
- used, for importing 3D models from 3ds Max / Importing from 3ds Max or other applications using COLLADA or FBX
- COLLADA files
- settings, exporting / Exporting settings for COLLADA files
- composition
- about / Composition–a useful tool
- rule of thirds / Composition–a useful tool
- Depth of field (DOF) / Composition–a useful tool
- leading lines / Composition–a useful tool
- Foreground/Background / Composition–a useful tool
- framing / Composition–a useful tool
- URL / Composition–a useful tool
- Creative Crash
- URL / Using additional models
D
- 3D animations
- exporting / Exporting 3D animations
- 3Delicious
- URL / Using additional models
- 3D model, importing
- reference link / Importing from 3ds Max or other applications using COLLADA or FBX
- settings, exporting for FBX files / Exporting settings for FBX files
- settings, exporting for COLLADA files / Exporting settings for COLLADA files
- 3D animations, exporting / Exporting 3D animations
- common problems / Common problems and their solutions, Most common importing issues
- rookie mistakes / Rookie mistakes
- reversed faces / Reversed or missing faces
- missing faces / Reversed or missing faces
- solutions / Most common importing issues
- 3D models
- importing / Importing 3D models
- placing / How to place 3D models in Lumion
- multiple copies with random sizes, placing / 10 copies and different sizes
- placing, Mass Placement tool used / Using the Mass Placement tool
- controlling / Controlling the 3D models
- controlling, filters used / Using filters to select different categories
- updating / Updating 3D models in Lumion
- refining / Checking and refining the 3D model
- checking / Checking and refining the 3D model
- detailing / The level of detail
- adding / Adding additional 3D models
- edges, beveling / Beveling edges
- interior scenes, populating / Populating the scene with 3D models
- duplicating, with Alt key / Duplicating 3D models with the Alt key
- properties, editing / Editing 3D model properties
- 3D models, importing
- SketchUp files, importing / Importing SketchUp files
- from 3ds Max, using COLLADA / Importing from 3ds Max or other applications using COLLADA or FBX
- from 3ds Max, using FBX / Importing from 3ds Max or other applications using COLLADA or FBX
- depth of field
- using / The depth of field and Vignette effects
- settings / The depth of field and Vignette effects
- faking / Faking depth of field
E
- effects library
- elements
- selecting, Grass menu used / Scattering elements with the Grass menu
- emissive setting
- Evermotion
- URL / Using additional models
- export scene / The Import, Export, and Merge scene features
F
- FBX
- used, for importing 3D models from 3ds Max / Importing from 3ds Max or other applications using COLLADA or FBX
- FBX files
- settings, exporting / Exporting settings for FBX files
- file formats
- about / The different file formats to export from Lumion
- for exporting / The different file formats to export from Lumion
- Movie mode, using / Using the Movie mode to export still images
- fill light
- placing / Placing a spotlight, omni light, or fill light
- versus omni light and spotlight / Difference between lights
- filters
- used, for controlling 3D models / Using filters to select different categories
- frames per second (FPS) / Using Lumion's layers
G
- GIMP DDS plugin
- Global Data Explorer
- Global Illumination
- used, for improving illumination / Improving illumination with Global Illumination and Hyperlight®
- about / Improving illumination with Global Illumination and Hyperlight®
- Global Illumination effect
- about / Optimizing before rendering
- glossiness
- glossiness map
- creating / Creating reflection and glossiness maps
- glowing materials
- Grass menu
- used, for selecting elements / Scattering elements with the Grass menu
H
- heightmaps
- used, for creating terrain / Creating a terrain using heightmaps
- creating, guidelines for / Guidelines to create heightmaps
- creating, tools used / Tools used to create heightmaps
- height menus
- used, for creating valley / Creating a valley using the Water and Height menus
- highlights
- on textures, fixing / Fixing highlights on textures
- Hyperlight®
- used, for improving illumination / Improving illumination with Global Illumination and Hyperlight®
- about / Improving illumination with Global Illumination and Hyperlight®
I
- image sequence
- rendering / Rendering an image sequence
- import scene / The Import, Export, and Merge scene features
- indoor library
- interface
- interior scenes
- populating, with 3D models / Populating the scene with 3D models
- lights, adding / Working with lights for interior scenes
- interior scenes, populating with 3D models
- Context menu, using / Best practices with the Context menu
- rotate option, using / Rotating the 3D models with the mouse – the rotate option
- Alt key, using / Duplicating 3D models with the Alt key
- 3D model properties, editing / Editing 3D model properties
- Replace with library selection option / The Replace with library selection option
- Select in library option, using / Using the Select in library option
L
- Landsat TM
- Landscape
- menu / Quick overview – the Landscape menu
- selecting, Paint menu used / Choosing the landscape with the Paint menu
- Landscape, types
- about / Landscape types
- coast creating, ocean menus used / Creating a coast using the Ocean and Terrain menus
- coast creating, terrain menus used / Creating a coast using the Ocean and Terrain menus
- valley creating, water menus used / Creating a valley using the Water and Height menus
- valley creating, height menus used / Creating a valley using the Water and Height menus
- terrain creating, heightmaps used / Creating a terrain using heightmaps
- heightmaps creation, guidelines / Guidelines to create heightmaps
- heightmaps creation, tools / Tools used to create heightmaps
- Large 3D Terrain (L3DT)
- large scenes
- handling / Handling and importing large scenes
- importing / Handling and importing large scenes
- LatLong
- layers
- using / Using Lumion's layers
- lighting
- adjusting / Adjusting reflections and lighting
- lights
- about / Optimizing before rendering
- lights, for interior scenes
- adding / Working with lights for interior scenes
- spotlight, placing / Placing a spotlight, omni light, or fill light
- omni light, placing / Placing a spotlight, omni light, or fill light
- fill light, placing / Placing a spotlight, omni light, or fill light
- shadows, adding / Shadows – accuracy, speed, and memory modes
- lights and utilities library
- Lumion
- for beginners / An introduction to Lumion for beginners
- advantages / What is possible with Lumion
- URL / What is possible with Lumion, Where to get a demo version, and some limitations of Lumion
- disadvantages / Where to get a demo version, and some limitations of Lumion
- hardware, URL / Where to get a demo version, and some limitations of Lumion
- requisites / What is necessary to work with Lumion
- versions / Different Lumion versions
- additional models, using / Using additional models
- project, organizing / Keep your project organized!
- layers, using / Using Lumion's layers
- about / A quick overview of Lumion
- camera, controlling / Exploring the interface and controlling the camera
- interface, exploring / Exploring the interface and controlling the camera
- materials / Working with materials in Lumion – three options
- materials, using / Using Lumion's materials
- Lumion Pro
- nature library / A quick overview – Lumion's native 3D models
- transport library / A quick overview – Lumion's native 3D models
- sound library / A quick overview – Lumion's native 3D models
- effects library / A quick overview – Lumion's native 3D models
- indoor library / A quick overview – Lumion's native 3D models
- people and animals library / A quick overview – Lumion's native 3D models
- outdoor library / A quick overview – Lumion's native 3D models
- lights and utilities library / A quick overview – Lumion's native 3D models
- Lumion Viewer
M
- Mass move effect
- Mass Placement tool
- used, for placing 3D models / Using the Mass Placement tool
- Material ID render pass
- using / Material ID – do's and don'ts
- materials
- about / The importance of materials, Materials, and why they are essential, A quick overview of Lumion's materials
- in Lumion / Working with materials in Lumion – three options
- using / Using Lumion's materials
- normal map / Normal maps and their functionality
- normal map, using / The perks of using a normal map
- normal map, tips for creating / Tips to create normal maps
- glowing materials / Glowing materials and the Emissive setting
- emissive setting / Glowing materials and the Emissive setting
- reflections, improving / Improving material reflections
- video, using as textures / Using a video as a texture
- custom materials / Custom materials for Lumion
- creating, external 3D application used / Creating materials with an external 3D application
- Standard material / Lumion's Standard material
- merge scene / The Import, Export, and Merge scene features
- missing faces
- about / Reversed or missing faces
- motion blur effect
- using / The motion blur effect
- Move effect
- Movie mode
- about / A quick overview of Lumion's Movie mode, A quick overview – the Movie mode
- camera paths, creating / Creating efficient camera paths
- clips, creating / Working with clips
- used, for exporting still images / Using the Movie mode to export still images
- used, for rendering / Rendering using the Movie mode
- image sequence, rendering / Rendering an image sequence
- Mr Cad
- URL / Using additional models
N
- National Geospatial Intelligence Agency
- native 3D models
- overview / A quick overview – Lumion's native 3D models
- balancing, with external models / Balancing Lumion's models with external models
- nature library
- nDo
- NormalMap-Online / Tips to create normal maps
- normalmap plugin / Tips to create normal maps
- normal maps
- about / Normal maps and their functionality
- using, perks / The perks of using a normal map
- creating, tips for / Tips to create normal maps
- URL / Tips to create normal maps
- creating, relief feature used / Creating a normal map with Lumion's relief feature
- glossiness, controlling with / Lumion's Standard material
- NVIDIA texture tools
O
- objects / A quick overview of Lumion's Movie mode
- ocean menus
- used, for creating coast / Creating a coast using the Ocean and Terrain menus
- omni light
- placing / Placing a spotlight, omni light, or fill light
- versus fill light and spotlight / Difference between lights
- OpenCOLLADA
- optimization
- considerations, for rendering / Optimizing before rendering
- outdoor library
P
- Paint menu
- used, for selecting landscape / Choosing the landscape with the Paint menu
- people and animals library
- Photo and Movie effects
- applying / Photo and movie effects
- Sun Study, using / Sun Study – a useful tool
- Shadow effect, using / Shadow effect to correct shadows
- Reflection effect, using / Realistic reflections with the Reflection effect
- two-point perspective effect, using / Two-point perspective effect
- Global Illumination, using / Improving illumination with Global Illumination and Hyperlight®
- Hyperlight®, using / Improving illumination with Global Illumination and Hyperlight®
- Photo mode
- about / A quick overview–the Photo mode
- camera positions, saving / Saving and loading camera positions
- camera positions, loading / Saving and loading camera positions
- Build with effects button / The Build mode with effects
- effects, saving / Saving and loading effects
- effects, loading / Saving and loading effects
- Physically-Based Rendering (PBR)
- physically based materials
- overview / A quick overview – Lumion's physically based materials
- reference link / A quick overview – Lumion's physically based materials
- adjustments, performing / Small adjustments
- glossiness / Reflection and glossiness – make it believable
- reflection / Reflection and glossiness – make it believable
- presentation
- creating, with Titles / Creating a presentation with Titles
Q
- QuixelNDO
R
- realism
- adding / Adding realism with Lumion's effects
- depth of field, using / The depth of field and Vignette effects
- Vignette, using / The depth of field and Vignette effects
- motion blur effect, using / The motion blur effect
- reflection
- about / Reflection and glossiness – make it believable
- sharpness, controlling / Controlling the reflection sharpness
- controlling, with alpha channel / Controlling reflections with the alpha channel
- creating / Creating reflection and glossiness maps
- Reflection effect
- used, for realistic reflections / Realistic reflections with the Reflection effect
- about / Optimizing before rendering
- reflections
- adjusting / Adjusting reflections and lighting
- relief feature
- used, for creating normal map / Creating a normal map with Lumion's relief feature
- rendering
- optimization, considerations / Optimizing before rendering
- with Movie mode / Rendering using the Movie mode
- render pass
- about / What is a render pass?
- Depthmap (D) / What is a render pass?
- Normalmap (N) / What is a render pass?
- SpecularReflection map (S) / What is a render pass?
- Lighting map (L) / What is a render pass?
- Sky alpha map (A) / What is a render pass?
- Material ID (M) / What is a render pass?
- using / Practical ways to use the render passes
- SkyAlpha render pass, using / Using the SkyAlpha render pass
- Material ID render pass, using / Material ID – do's and don'ts
- reflections, adjusting / Adjusting reflections and lighting
- lighting, adjusting / Adjusting reflections and lighting
- depth of field, faking / Faking depth of field
- Resources Blogscopia
- URL / Using additional models
- reversed faces
- about / Reversed or missing faces
- Revit
S
- scene
- planning / Planning your scene
- import scene / The Import, Export, and Merge scene features
- export scene / The Import, Export, and Merge scene features
- merge scene / The Import, Export, and Merge scene features
- seamless textures
- creating / Creating seamless textures
- Shadow effect
- used, for correcting shadows / Shadow effect to correct shadows
- about / Optimizing before rendering
- shadows
- Simplygon
- URL / Using additional models
- SketchUp
- SketchUp files
- importing / Importing SketchUp files
- SketchUp Warehouse
- URL / Using additional models
- SkyAlpha render pass
- using / Using the SkyAlpha render pass
- sound effects
- used, for extra-detail / Extra detail with sound effects
- sound library
- spotlight
- placing / Placing a spotlight, omni light, or fill light
- versus fill light and omni light / Difference between lights
- Standard material
- about / Lumion's Standard material
- textures, finding / Finding textures and eliminating highlights
- highlights, eliminating / Finding textures and eliminating highlights
- texture highlights, fixing / Fixing highlights on textures
- still images
- exporting, with Movie mode / Using the Movie mode to export still images
- storyboard
- about / Using a simple storyboard
- Sun Study
- using / Sun Study – a useful tool
T
- Terragen
- terrain
- tools, working with / Working with the Terrain tools
- creating, heightmaps used / Creating a terrain using heightmaps
- imported terrains / Working with imported terrains
- terrain menus
- used, for creating coast / Creating a coast using the Ocean and Terrain menus
- textures
- video, using as / Using a video as a texture
- highlights, fixing / Fixing highlights on textures
- Titles
- presentation, creating / Creating a presentation with Titles
- transport library
- TurboSquid
- URL / Using additional models
- two-point perspective effect
- using / Two-point perspective effect
U
- US Geological Survey (USGS)
V
- valley
- creating, water menus used / Creating a valley using the Water and Height menus
- creating, height menus used / Creating a valley using the Water and Height menus
- versions
- about / Different Lumion versions
- URL / Different Lumion versions
- video
- using, as textures / Using a video as a texture
- Vignette
W
- water menus
- used, for creating valley / Creating a valley using the Water and Height menus
- World Machine