Book Image

Mastering Adobe Captivate 7

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 7

By: Damien Bruyndonckx

Overview of this book

Table of Contents (20 chapters)
Mastering Adobe Captivate 7
Credits
Foreword
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Adding Interactivity to the Project

In this chapter, you will continue the post-production phase of your project by adding interactivity to your Captivate files. This will make them even more interesting, sophisticated, engaging, and fun to use.

This interactivity is made possible by three interactive objects (Click Box, Text Entry Box, and Button) that have the ability to stop the playhead and wait for the learner to do or type something. This introduces a whole new level of complexity to the projects, as the student will receive feedback that depends on the action being performed. So, you will have to analyze the clicks and answers of the students, and act accordingly. This concept is known as branching.

Captivate also provides three types of Rollover objects. Even though Rollover objects don't stop the playhead, they do enable some kind of interactivity. These objects are hidden by default and are revealed when the student rolls the mouse on top of a sensitive area. Finally...