Book Image

Learning Material Design

By : Mew, Nadir Belhaj
Book Image

Learning Material Design

By: Mew, Nadir Belhaj

Overview of this book

Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user. Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice. Focusing primarily on Android Studio, you’ll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly. With all the basic technologies and concepts mastered, the book concludes by showing you how these skills can be applied to other platforms, in particular web apps, using the powerful Polymer library.
Table of Contents (12 chapters)

Summary

We have seen in this chapter how to put together a sliding navigation drawer using DrawerLayout from the v4 support library and the NavigationView from the design library. In doing this, we have learned about the permitted aspect ratios that are allowed on full-length view groups. We have seen how qualifying directory names can help us develop resources that can cater to all kinds of device configurations, how all this can be brought to life using Java, and how fragments provide a simple and efficient way to provide as many screens and layouts as our app might require.

In the next chapter, we will be taking a little bit of an artistic detour and exploring the iconography and typography of Material Design, and how we can apply these concepts to our own applications.