Book Image

React and React Native - Third Edition

By : Adam Boduch, Roy Derks
Book Image

React and React Native - Third Edition

By: Adam Boduch, Roy Derks

Overview of this book

React and React Native, Facebook’s innovative User Interface (UI) libraries, are designed to help you build robust cross-platform web and mobile applications. This updated third edition is improved and updated to cover the latest version of React. The book particularly focuses on the latest developments in the React ecosystem, such as modern Hook implementations, code splitting using lazy components and Suspense, user interface framework components using Material-UI, and Apollo. In terms of React Native, the book has been updated to version 0.62 and demonstrates how to apply native UI components for your existing mobile apps using NativeBase. You will begin by learning about the essential building blocks of React components. Next, you’ll progress to working with higher-level functionalities in application development, before putting this knowledge to use by developing user interface components for the web and for native platforms. In the concluding chapters, you’ll learn how to bring your application together with a robust data architecture. By the end of this book, you’ll be able to build React applications for the web and React Native applications for multiple mobile platforms.
Table of Contents (33 chapters)
Section 1: React
Section 2: React Native
Section 3: React Architecture

Scaling the architecture

By now, you probably have a pretty good grip of Flux concepts, the mechanisms of Redux, and how they're used to implement sound information architectures for React applications. The question then becomes, how sustainable is this approach, and can it handle arbitrarily large and complex applications?

I think Redux is a great way to implement large-scale React applications. You can predict what's going to happen as the result of any given action because everything is explicit. It's declarative, it's unidirectional, and without side effects. But it isn't without challenges.

The limiting factor with Redux is also its bread and butter; because everything is explicit, applications that need to scale up, in terms of feature count and complexity, ultimately end up with more moving parts. There's nothing wrong with this; it's just the nature of the game. The unavoidable consequence of scaling up is slowing down. You simply cannot grasp...