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Designing Next Generation Web Projects with CSS3

Designing Next Generation Web Projects with CSS3

By : Sandro Paganotti
4.4 (7)
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Designing Next Generation Web Projects with CSS3

Designing Next Generation Web Projects with CSS3

4.4 (7)
By: Sandro Paganotti

Overview of this book

CSS3 unveils new possibilities for frontend web developers: things that would require JavaScript, such as animation and form validation, or even third party plugins, such as 3D transformations, are now accessible using this technology."Designing Next Generation Web Projects with CSS3" contains ten web projects fully developed using cutting edge CSS3 techniques. It also covers time saving implementation tips and tricks as well as fallback, polyfills, and graceful degradation approaches.This book draws a path through CSS3; it starts with projects using well supported features across web browsers and then it moves to more sophisticated techniques such as multi polyfill implementation and creating a zooming user interface with SVG and CSS. React to HTML5 form validation, target CSS rules to specific devices, trigger animations and behavior in response to user interaction, gain confidence with helpful tools like SASS, learn how to deal with old browsers and more."Designing Next Generation Web Projects with CSS3" is a helpful collection of techniques and good practices designed to help the implementation of CSS3 properties and features.
Table of Contents (17 chapters)
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Designing Next Generation Web Projects with CSS3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 3. Omni Menu

With media queries, we can activate or deactivate CSS instructions when some device or viewport requirements are met. This is especially useful when we have to deal with elements that need to have different representations depending on the user's device. The menu is usually such an element. In this chapter we will develop a main menu system that displays perfectly on desktop browsers and mobile devices; we can call it Omni Menu. We're going to cover the following topics:

  • Setup operations

  • First level

  • Second level

  • Moving parts

  • Basic transitions

  • Introducing animations

  • Adding some colors

  • Media queries

  • Mobile version

  • Improving speed

In the next section we'll start creating a basic HTML menu structure. As usual, we can store all of the project's files in a folder named as the name of the project (omni_menu in this case). Before we begin, let's look at a screenshot of the final result:

Visually different images
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