Book Image

Designing Next Generation Web Projects with CSS3

By : Sandro Paganotti
Book Image

Designing Next Generation Web Projects with CSS3

By: Sandro Paganotti

Overview of this book

CSS3 unveils new possibilities for frontend web developers: things that would require JavaScript, such as animation and form validation, or even third party plugins, such as 3D transformations, are now accessible using this technology."Designing Next Generation Web Projects with CSS3" contains ten web projects fully developed using cutting edge CSS3 techniques. It also covers time saving implementation tips and tricks as well as fallback, polyfills, and graceful degradation approaches.This book draws a path through CSS3; it starts with projects using well supported features across web browsers and then it moves to more sophisticated techniques such as multi polyfill implementation and creating a zooming user interface with SVG and CSS. React to HTML5 form validation, target CSS rules to specific devices, trigger animations and behavior in response to user interaction, gain confidence with helpful tools like SASS, learn how to deal with old browsers and more."Designing Next Generation Web Projects with CSS3" is a helpful collection of techniques and good practices designed to help the implementation of CSS3 properties and features.
Table of Contents (17 chapters)
Designing Next Generation Web Projects with CSS3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Discovering perspective


As we started exploring in the previous chapter, CSS3 introduces the possibility to move our HTML elements in a three-dimensional space. We can now move and rotate them around each of the three axes, namely, x, y, and z. While dealing with movement around x and y axes is quite easy to figure out, things become a little messy when the z axis comes into play.

Moving an element along the z axis means getting it closer to or farther away from our viewpoint, but this action has some hidden problems, for example, take the following statement:

#element{
  transform: translateZ(100px);
}

How can we imagine moving an object of a distance measured in pixels towards us? To solve this dilemma, W3C has introduced a property called perspective that basically tells the browser what distance we're observing the page from.

So if we set 500px as the perspective property, objects placed at the z axis with a distance of 250 pixels will look twice as big, and objects placed at the z axis...