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Designing Next Generation Web Projects with CSS3

Designing Next Generation Web Projects with CSS3

By : Sandro Paganotti
4.4 (7)
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Designing Next Generation Web Projects with CSS3

Designing Next Generation Web Projects with CSS3

4.4 (7)
By: Sandro Paganotti

Overview of this book

CSS3 unveils new possibilities for frontend web developers: things that would require JavaScript, such as animation and form validation, or even third party plugins, such as 3D transformations, are now accessible using this technology."Designing Next Generation Web Projects with CSS3" contains ten web projects fully developed using cutting edge CSS3 techniques. It also covers time saving implementation tips and tricks as well as fallback, polyfills, and graceful degradation approaches.This book draws a path through CSS3; it starts with projects using well supported features across web browsers and then it moves to more sophisticated techniques such as multi polyfill implementation and creating a zooming user interface with SVG and CSS. React to HTML5 form validation, target CSS rules to specific devices, trigger animations and behavior in response to user interaction, gain confidence with helpful tools like SASS, learn how to deal with old browsers and more."Designing Next Generation Web Projects with CSS3" is a helpful collection of techniques and good practices designed to help the implementation of CSS3 properties and features.
Table of Contents (17 chapters)
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Designing Next Generation Web Projects with CSS3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

CSS3 transforms


We are going to explore a whole new set of properties with the goal of being able to arbitrarily scale an element using CSS. This is the last core technique we need to learn to complete the ZUI, and the properties involved are called CSS3 transforms.

With CSS3 transforms we can apply some modifiers to the elements on a page, namely:

  • translateX(x), translateY(y), and translate(x,y): These modifiers move the element along one or both axes by a distance specified by the x and y variables (in px)

  • rotate(deg): It rotates the element by the value specified by the deg variable, which must be expressed in grades (from 0 to 360 degrees)

  • scaleX(s), scaleY(s), and scale(s,[s]): It scales the element of the value specified by a scale factor s where a scale of 1 corresponds to keeping the element at the same size

  • skewX(k) and skewY(k): It applies a skew transformation by the given k angle expressed in grades (from 0 to 360 degrees)

There's also a matrix modifier that accepts six parameters...

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