Book Image

Object-Oriented JavaScript - Third Edition

By : Ved Antani, Stoyan STEFANOV
5 (1)
Book Image

Object-Oriented JavaScript - Third Edition

5 (1)
By: Ved Antani, Stoyan STEFANOV

Overview of this book

JavaScript is an object-oriented programming language that is used for website development. Web pages developed today currently follow a paradigm that has three clearly distinguishable parts: content (HTML), presentation (CSS), and behavior (JavaScript). JavaScript is one important pillar in this paradigm, and is responsible for the running of the web pages. This book will take your JavaScript skills to a new level of sophistication and get you prepared for your journey through professional web development. Updated for ES6, this book covers everything you will need to unleash the power of object-oriented programming in JavaScript while building professional web applications. The book begins with the basics of object-oriented programming in JavaScript and then gradually progresses to cover functions, objects, and prototypes, and how these concepts can be used to make your programs cleaner, more maintainable, faster, and compatible with other programs/libraries. By the end of the book, you will have learned how to incorporate object-oriented programming in your web development workflow to build professional JavaScript applications.
Table of Contents (25 chapters)
Object-Oriented JavaScript - Third Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Built-in Functions
Regular Expressions

Chapter 11. Coding and Design Patterns

Now that you know all about the objects in JavaScript, mastered prototypes and inheritance, and seen some practical examples of using browser-specific objects, let's move forward, or rather, move a level up. Let's take a look at some common JavaScript patterns.

But first, what's a pattern? In short, a pattern is a good solution to a common problem. Codifying the solution into a pattern makes it repeatable as well.

Sometimes, when you're facing a new programming problem, you may recognize right away that you've previously solved another, suspiciously similar problem. In such cases, it's worth isolating this class of problems and searching for a common solution. A pattern is a proven and reusable solution (or an approach to a solution) to a class of problems.

There are cases where a pattern is nothing more than an idea or a name. Sometimes, just using a name helps you think more clearly about a problem. Also, when working with other developers in a team...