Book Image

Python 3 Web Development Beginner's Guide

By : Michel Anders
Book Image

Python 3 Web Development Beginner's Guide

By: Michel Anders

Overview of this book

<p>Building your own Python web applications provides you with the opportunity to have great functionality, with no restrictions. However, creating web applications with Python is not straightforward. Coupled with learning a new skill of developing web applications, you would normally have to learn how to work with a framework as well.</p> <p><em>Python 3 Web Development Beginner's Guide</em> shows you how to independently build your own web application that is easy to use, performs smoothly, and is themed to your taste – all without having to learn another web framework.</p> <p>Web development can take time and is often fiddly to get right. This book will show you how to design and implement a complex program from start to finish. Each chapter looks at a different type of web application, meaning that you will learn about a wide variety of features and how to add them to your custom web application. You will also learn to implement jQuery into your web application to give it extra functionality. By using the right combination of a wide range of tools, you can have a fully functional, complex web application up and running in no time.</p>
Table of Contents (19 chapters)
Python 3 Web Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – designing the delivery layer


To design these screens it is often convenient to make some drawings to have a visual representation of the screen. This makes it a lot easier to discuss functionality with your client.

There exist a number of good applications to assist you with drawing up some mock ups (for example, Microsoft's Expression Blend or Kaxaml http://kaxaml.com/) but often, especially in the early stages of designing an application, a simple drawing will do, even if it's hand drawn. The illustrations show the sketches I used in making a rough draft, both done with the GIMP (http://www.gimp.org/):

The first image is a sketch of the screen that lets the user interact with a list of books, the second image shows what a screen to add a new book could look like.

Such images are easy to print and annotate during a discussion without the need for a computer application, all you need is a pen or pencil. Another useful designing technique is to draw some outline on a whiteboard...