Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Sensors


First things first, we need to get a good grasp of what sensors are and what they can be used for before we get into the various mini-projects that will coincide with each of the SDKs we will be using. This list of sensors is by no means a complete list and are some of the most common ones that we can leverage in AR applications and games:

  • Fingerprint Sensor
  • Radiation Sensor
  • Heart Rate Monitor
  • Pedometer
  • Air Humidity Sensor
  • Thermometer
  • Barometer
  • Light Sensor
  • Proximity Sensor
  • Magnetometer
  • Gyroscope
  • Accelerometer
  • Ambient Light Sensor
  • Iris Scanner
  • IR Blaster
  • Touch Sensor
  • Microphone
  • Camera
  • GNSS
  • NFC
  • Laser
  • Air Gesture Sensor
  • Signal Receiver
  • LiFi
  • Clock

In this section, we will describe what each of these sensors is and what they can be used for, besides their native functions.

Proximity Sensor: The proximity sensor can detect when the cellphone is within a certain range of objects and manipulate software or hardware to react in a certain way, once the sensor’s trigger has been tripped. It is generally used to reduce...