Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Chapter 9. Animation and VR Storytelling

The stories we tell, and how we tell them, say a lot about who we are and what we will become. Storytelling between humans is as primal as any human activity, the basis of interpersonal communications, mythology, historical record, entertainment, and all of the arts. VR is emerging as one of the newest, and potentially most profound, storytelling media formats.

For this project, we are going to create a little VR experience, a simplistic story about a bird who gains its wings and learns to fly.

In this chapter, we are going to learn about the following topics:

  • Importing and using external models and animations
  • Using Unity Timelines to activate and animate objects
  • Using the Animation editor window for editing property keyframes
  • Controlling Animation Clips with an Animation Controller
  • Making the story interactive