Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Working with XCode


We can navigate to the Build folder of our application here and click on it to open our XCode project:

  1. On the left-hand side of the screen, you should see Unity-iPhone as one of the items you can select. Click on it and you should see Unity-iPhone in the center and Identity and Type on the right:
  1. Check to make sure the Identity is correct. Display Name for me is Chapter4, with the Bundle Identifier as com.rpstudios.arkitscene:
  1. Now, on Signing, you need to look and make sure that the Automatically manage signing checkbox is checked and your Team has your email address attached to it. The Signing Certificate is extremely important, as you will not be able to compile or send to the simulator properly. If you don’t, you have to register for an Apple Developer account at developer.apple.com:

  1. Scroll down and look for Linked Frameworks and Libraries. AVFoundation should be set from Optional to Required. I’ve noticed that when it is set to Optional, the linker fails to work properly...