Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Creating 3D content in VR


In addition to traditional 3D modeling software like Blender (and ZBrush, 3D Studio Max, Maya, and so on) there is a new generation of 3D design apps that let you to directly create inside VR. After all, it's pretty awkward trying to use an inherently 2D desktop screen with a 2D mouse to form, sculpt, assemble, and manipulate 3D models. If only it could be more like real-life sculpture and construction. So, why not just do it directly in 3D? In VR!

Like other digital platforms, we can categorize VR apps into ones that present an experience, ones where you interact to engage with the environment, and ones where you actually create content, for yourself or for sharing. An example of the latter and one of the first to be widely successful is Google Tilt Brush (https://www.tiltbrush.com/) where you paint in 3D. This is one of my favorite go-to apps when introducing VR to family and friends. Tilt Brush lets you paint in 3D in virtual reality.

Other VR 3D with sculpting...