Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Using Unity events for input


The third software pattern we will explore using Unity Events. Events allow decoupling of the source of the event from the consumer of the event. Basically, events are a messaging system where one object triggers an event. Any other objects in the project can listen for the event. It can subscribe a specific function to be called when the event occurs.

You can set this up using drag-and-drop via the Unity Inspector. Or you can subscribe listener functions in scripts. In this example, we will minimize the scripting involved, and use the Unity editor to subscribe to events.

Note

Events are a very rich topic and we can only introduce them here. For more information on using Unity Events, there are a lot of good references online, including the Unity tutorials https://unity3d.com/learn/tutorials/topics/scripting/events and https://unity3d.com/learn/tutorials/topics/scripting/events-creating-simple-messaging-system.

The following diagram illustrates the relationship between...