Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Tidying up Kismet networks using Remote Events


In this recipe we'll introduce Remote Events. These let you send a connection from one part of a Kismet network to another part far away, even in another Sub-Sequence. The purpose is to reduce the number of wires crossing over nodes, to make the network easier to read. In this example we'll do a very quick simplification of some nodes that are otherwise difficult to tidy up.

How to do it...

  1. Open Packt_04_RemoteEvent_Start.UDK. Look at the section Teleport Emitter Where It's Needed. This would be a prime candidate for sending to a Sub-Sequence if it didn't have three separate links coming into it from events below.

  2. Go to the Trigger_0 Touch event and hold R and click. You'll be prompted for an Event Name. Type FirstTeleport. This automatically creates a Remote Event event with the Event Name FirstTeleport but also an Activate Remote Event action with the Event Name FirstTeleport as well.

  3. Select the newly added action and press Ctrl + X to cut it...