Book Image

Android Programming for Beginners

By : John Horton, Paresh Mayani
Book Image

Android Programming for Beginners

By: John Horton, Paresh Mayani

Overview of this book

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java.
Table of Contents (37 chapters)
Android Programming for Beginners
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Potentially, this was one of the most complicated apps we have built. If it is at all unclear exactly what happened, the way to overcome this is to break it into pieces (or fragments).

Each Fragment has a class and a layout. The Fragment with the list communicates with the Activity via the interface, and the Activity either loads a new (detail) Fragment into itself (when in landscape) or starts a new Activity that loads the same (detail) Fragment when in the portrait orientation. All the data is tucked away in our singleton and can be basically forgotten about because it can only ever be instantiated once, and it is guaranteed that any class changing or reading the data will do so from the same instance.

Certainly, there may be some aspects of the code or principles from this chapter that may be still unclear to you but with repeated use, you can make them like second nature.

In the next chapter, we are not going to increase the complexity any further. So if all these Fragments and...