Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Chapter 1: Java, Android, and Game Development

Welcome to Learning Java by Building Android Games (Third Edition). In this first chapter, we will delve straight into Java, Android, and game development. By the end, you will have built and deployed the first part of the first game, and you will also have a great insight into what you will achieve in this book going forward.

Additionally, we will look at some diagrams and an outline of each of the five games that we will develop throughout the book.

Furthermore, we will explore and discover what is so great about Android, what exactly Android and Java are, how they work and complement each other, and what that means to us as future game developers.

Moving quickly on, we will set up the required software so that we can build and deploy the outline for our first game.

Important note

It is my aim to keep this book up to date. Please check the following web page for further discussions and tips on any changes to Android Studio...