Book Image

C# Programming Cookbook

By : Dirk Strauss
Book Image

C# Programming Cookbook

By: Dirk Strauss

Overview of this book

During your application development workflow, there is always a moment when you need to get out of a tight spot. Through a recipe-based approach, this book will help you overcome common programming problems and get your applications ready to face the modern world. We start with C# 6, giving you hands-on experience with the new language features. Next, we work through the tasks that you perform on a daily basis such as working with strings, generics, and lots more. Gradually, we move on to more advanced topics such as the concept of object-oriented programming, asynchronous programming, reactive extensions, and code contracts. You will learn responsive high performance programming in C# and how to create applications with Azure. Next, we will review the choices available when choosing a source control solution. At the end of the book, we will show you how to create secure and robust code, and will help you ramp up your skills when using the new version of C# 6 and Visual Studio
Table of Contents (21 chapters)
C# Programming Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


As you probably know, classes are simply containers for related methods and properties to describe some object in your software. An object is an instance of a specific class and, sometimes, mimics real-world things. When thinking of a car, you might create a vehicle class that contains certain attributes (properties) that all vehicles contain, such as automatic or manual transmission, wheel count (not all vehicles have only four wheels), or fuel type.

When we create an instance of the vehicle class, we can create a car object, an SUV object, and so on. Here lies the power of classes, which is to describe the world around us and translate it into a programming language that a compiler can understand.