Book Image

TypeScript 2.x By Example

By : Sachin Ohri
Book Image

TypeScript 2.x By Example

By: Sachin Ohri

Overview of this book

The TypeScript language, compiler, and open source development toolset brings JavaScript development up to the enterprise level. It allows you to use ES5, ES6, and ES7 JavaScript language features today, including classes, interfaces, generics, modules, and more. Its simple typing syntax enables building large, robust applications using object-oriented techniques and industry-standard design principles. This book aims at teaching you how to get up and running with TypeScript development in the most practical way possible. Taking you through two exciting projects built from scratch, you will learn the basics of TypeScript, before progressing to functions, generics, promises, and callbacks. Then, you’ll get to implement object-oriented programming as well as optimize your applications with effective memory management. You’ll also learn to test and secure your applications, before deploying them. Starting with a basic SPA built using Angular, you will progress on to building, maybe, a Chat application or a cool application. You’ll also learn how to use NativeScript to build a cool mobile application. Each of these applications with be explained in detail, allowing you to grasp the concepts fast. By the end of this book, you will have not only built two amazing projects but you will also have the skills necessary to take your development to the next level.
Table of Contents (11 chapters)

Interfaces

Interface is a TypeScript concept and there is no alternate version in JavaScript; hence, when we write an interface, it does not get transpiled into JavaScript. Interfaces play an important role in TypeScript of providing us with a contract that can be enforced in a class. In TypeScript, interfaces allow us to create our own custom types and provide compile-time checks to make sure the types are used correctly.

An interface is a collection of properties and methods but with no implementation. Its basic purpose is to provide the shape of an object. This means that we can have an interface that defines a couple of properties and a method that accepts one parameter. This interface will not specify how this method is implemented, just the method signature. The implementation will be the responsibility of the class implementing this interface.

...