Book Image

Hands-On Functional Programming in Rust

By : Andrew Johnson
Book Image

Hands-On Functional Programming in Rust

By: Andrew Johnson

Overview of this book

Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of Rust, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the Rust features that can be used to build software in a functional way. We begin with a brief comparison of the functional and object-oriented approach to different problems and patterns. We then quickly look at the patterns of control flow, data the abstractions of these unique to functional programming. The next part covers how to create functional apps in Rust; mutability and ownership, which are exclusive to Rust, are also discussed. Pure functions are examined next and you'll master closures, their various types, and currying. We also look at implementing concurrency through functional design principles and metaprogramming using macros. Finally, we look at best practices for debugging and optimization. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis.
Table of Contents (12 chapters)

Learning the rules of ownership

Rust has three rules of ownership:

  • Each value in Rust has a variable that's called its owner
  • There can only be one owner at a time
  • When the owner goes out of scope, the value will be dropped

In the simplest case, we can define a block with a variable that goes out of scope at the end of the block:

fn main()
{
//variable x has not yet been defined
{
let x = 5;
//variable x is now defined and owned by this context

//variable x is going out of scope and will be dropped here
}
//variable x has gone out of scope and is no longer defined
}

We have brushed against the first two rules of ownership and lifetimes in previous chapters. However, this is the first chapter in which we have needed to work with the third rule—drop.

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