Book Image

Hands-On Functional Programming in Rust

By : Andrew Johnson
Book Image

Hands-On Functional Programming in Rust

By: Andrew Johnson

Overview of this book

Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of Rust, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the Rust features that can be used to build software in a functional way. We begin with a brief comparison of the functional and object-oriented approach to different problems and patterns. We then quickly look at the patterns of control flow, data the abstractions of these unique to functional programming. The next part covers how to create functional apps in Rust; mutability and ownership, which are exclusive to Rust, are also discussed. Pure functions are examined next and you'll master closures, their various types, and currying. We also look at implementing concurrency through functional design principles and metaprogramming using macros. Finally, we look at best practices for debugging and optimization. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis.
Table of Contents (12 chapters)

Functional Data Structures

  1. What is a good library to serialize and deserialize data?

We recommend serde.

  1. What do the hashtag derive lines in front of the struct declarations in physics.rs do?

These are macros that will automatically derive trait implementations for these data structures.

  1. Which comes first in parameterized declarations—lifetimes or traits?

Lifetime parameters must come before trait parameters in parameter declarations.

  1. In a trait implementation, what is the difference between parameters on the impl, trait, or type?

The impl<A,...> syntax defines what symbols will be parameterized. The Trait<A,...> syntax defines what trait is being implemented. The Type<A,...> syntax defines what type the trait is being implemented for.

  1. What is the difference between a trait and a data class?

The term data class is not a Rust term. Think of a...