Book Image

wxPython 2.8 Application Development Cookbook

By : Cody Precord
Book Image

wxPython 2.8 Application Development Cookbook

By: Cody Precord

Overview of this book

<p>In today’s world of desktop applications there is a great amount of incentive to be able to develop applications that can run in more than one environment. Currently there are a handful of options available for cross platform frameworks to develop desktop applications in Python. wxPython is one such cross- platform GUI toolkit for the Python programming language. It allows Python programmers to create programs with a complete, highly functional graphical user interface, simply and easily. wxPython code style has changed quite a bit over the years, and gotten much more Pythonic. The examples you will find in this book are right up to date and reflect this change in style.<br />This cookbook provides you with the latest recipes to quickly create robust, reliable, and reusable wxPython applications. These recipes will guide you from writing simple, basic wxPython scripts all the way through complex concepts, and also feature various design approaches and techniques in wxPython.<br /><br />The book starts off by covering a variety of topics from the most basic requirements of a wxPython application to some of the more in depth details of the inner workings of the framework laying the foundation for any wxPython application. It then explains event handling, basic and advanced user interface controls, designing and layout, creating dialogs, components and extending functionality, and so on. We conclude by learning how to build and manage applications for distribution.<br />For each of the recipes, there is an introductory example, then more advanced examples, and plenty of example code to develop and manage user-friendly applications. For more experienced developers, most recipes also include additional discussion of the solution, allowing you to further customize and enhance the component.</p>
Table of Contents (19 chapters)
wxPython 2.8 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Screen drawing


All windows that are visible on the screen issue some drawing commands to a Device Context (often referred to as a DC) to tell the system what kind of pixel information to display on the screen. Some control's classes, such as wx.Control, wx.Window, and wx.Panel allow for user-defined control of what is drawn on the screen through the use of wx.EVT_PAINT. This recipe provides an introduction to screen drawing by creating a simple little slideshow widget that will load a PNG or JPG file from a directory, and then draw that image on the screen along with some label text below it, to show which image is out of the set.

How to do it...

Here we will look at our ImageCanvas widget. Starting with its constructor we Bind to EVT_PAINT so that we can get call backs from the framework when a part of our window has been marked as needing to be redrawn:

import os
import wx

class ImageCanvas(wx.PyPanel):
    def __init__(self, parent):
        super(SlideShowPanel, self).__init__(parent...