Book Image

Mac Application Development by Example: Beginner's Guide

By : Robert Wiebe
Book Image

Mac Application Development by Example: Beginner's Guide

By: Robert Wiebe

Overview of this book

It's never been more important to have the ability to develop an App for Mac OS X. Whether it's a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Table of Contents (17 chapters)
Mac Application Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – saving the strokes


Similar to how we created a custom view for our finger touches, we can create a second custom view for completed strokes.

  1. Create a new file in Xcode, using the Mac OS X Cocoa Objective-C class template, that is a subclass of NSView, and call it BTStrokeView.

  2. In the .xib file, click on the Finger View object and select Duplicate from the Edit menu to make a copy of the Finger Viewobject.

  3. Select the new Finger View, and in the Identity inspector, change its Class to BTSStrokeView.

  4. In the Objects hierarchy, drag the Finger View object into the original Stroke View object to make it a subview of the original object. The new Objects hierarchy will look as shown in the following screenshot:

  5. In the file named BTSStrokeView.h, add a @property that will be used to reference the mutable array that will hold the saved BTSStroke objects. We are also going to need a method to add strokes to the m_Strokes array so we can define the interface for that method as well.

    #import...