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  • Book Overview & Buying Mac Application Development by Example: Beginner's Guide
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Mac Application Development by Example: Beginner's Guide

Mac Application Development by Example: Beginner's Guide

By : Robert Wiebe
3.5 (2)
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Mac Application Development by Example: Beginner's Guide

Mac Application Development by Example: Beginner's Guide

3.5 (2)
By: Robert Wiebe

Overview of this book

It's never been more important to have the ability to develop an App for Mac OS X. Whether it's a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Table of Contents (17 chapters)
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Mac Application Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Customizing the preference pane template interface


The user interface for a preference pane is customized in exactly the same way as the interface would be customized for an App. We create @property declarations for IBOutlet objects and connect them in the .xib file to the Graphical User Interface (GUI) objects.

Before we start building our interface, we need to decide what our preference pane is going to do. After thinking about it we decide that our NewDefaults will include the following:

  • Enabling and disabling Launchpad fading

  • Showing and hiding hidden files in the Finder

  • Showing and hiding the Library folder in the current user's home folder

We further decide that our user interface will be a series of checkboxes that can be used to enable or disable these new behaviors.

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Tech Concepts
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Programming languages
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Mac Application Development by Example: Beginner's Guide
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