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  • Book Overview & Buying Mac Application Development by Example: Beginner's Guide
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Mac Application Development by Example: Beginner's Guide

Mac Application Development by Example: Beginner's Guide

By : Robert Wiebe
3.5 (2)
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Mac Application Development by Example: Beginner's Guide

Mac Application Development by Example: Beginner's Guide

3.5 (2)
By: Robert Wiebe

Overview of this book

It's never been more important to have the ability to develop an App for Mac OS X. Whether it's a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Table of Contents (17 chapters)
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Mac Application Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Summary


In this chapter, we have implemented an application that uses the multi-touch trackpad to paint with our fingers. We have also implemented several multi-touch gestures to clear the painting from our view.

Specifically, we covered what is multi-touch, how to implement custom views and subviews, how to select colors from a color well and draw strokes in a custom view, how to manage the mouse cursor, and how to receive keyboard, touch, and gesture events and respond to them.

Now that we have spent some time looking at the cool multi-touch and gesture event handling and how to draw in a view, we are going to shift gears and look at another cool input device, the iSight camera. We will learn how to take still pictures with the camera, which is the topic of our next chapter.

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83
Tech Concepts
36
Programming languages
73
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Mac Application Development by Example: Beginner's Guide
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