Book Image

User Experience Mapping

By : Peter W. Szabo
Book Image

User Experience Mapping

By: Peter W. Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Free Chapter
1
How Will UX Mapping Change Your (Users) Life?
12
References

Chapter 1. How Will UX Mapping Change Your (Users) Life?

In this book, I will change your life. I will show you techniques that will help you to understand your users, gain strategic insights, and improve communication within the team and with stakeholders.

In this introductory chapter, we will perform the following things:

  • Create our first User Experience Map.
  • Similar to the other chapters of this book, we will solve a real-world problem, but for this one, we will start with a rather fun and unusual one.
  • After setting the scene, we will take a look into the shortcomings of the old requirements document from the waterfall product management model.
  • This naturally leads to the solution that states that most problems can and will be solved with improved communication.
  • We will see how mapping can be the ideal tool to facilitate communication.
  • We will have to discuss some basic mapping terms, output, outcome, and opportunity.
  • The next sections of this chapter are about visualizing and creating a backlog.
  • All this should equip the reader to create their first UX map on paper.
  • Then, they should be able to do it digitally. (You should use the software you are most comfortable with to map. In the following chapters, we will use a wide array of software tools, but for this chapter, I have chosen Microsoft Word.)