Book Image

Mastering Assembly Programming

By : Alexey Lyashko
3 (1)
Book Image

Mastering Assembly Programming

3 (1)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
Free Chapter
1
Intel Architecture

Interfacing with C/C++

Let me take advantage of the topic of this chapter and say it once. Enough of the Assembly, let's do some C (for those willing to link Assembly code to C++, this C example should be easy to understand; if not--this is the wrong book). For the sake of an example, we will generate an object file out of our Assembly sources and link it with the code written in C for both 32-bit and 64-bit Windows and Linux.

Static linking - Visual Studio 2017

First of all, let's see how we generate an object file. I am quite sure you have already understood how to produce different targets in general and for this example in particular. Let's begin with a 32-bit MSCOFF object file by setting the ACTIVE_TARGET...